Game Character 3D Artist
I graduated from a CGI course in the UK. Where I learned everything that one needs to know in order to model 3D assets to professional standards.
I enjoy character/creature creation the most. But my work experience covers a wide range of projects. Either organic or hard surface, low-poly or high-poly, stylized or realistic.
I’m proficient in all the above departments.
Some of the tools of my trade are 3dsMax, Zbrush, Photoshop, Substance Painter and 3D Coat, all of which I use to various extents in my production pipeline to produce high-quality results.
My specific skills include of course 3D modeling together with digital sculpting, texturing, UV unwrapping and packing, texture baking, low poly optimization, among others. I also strive to offer to excellent communication and realistic project expectations inspired by a positive attitude towards life.
If interested, drop me a message and let’s build beautiful!