I am a 3D modeler, illustrator and general designer with extensive experience in game development. Having worked in 12 released games, I’m quite used to low poly 3D modeling, high poly sculpting, 2D Pixel-art and traditional illustration. I also have lots of experience in designing UIs and the general look and feel of games.
If you are looking for:
-3D Modeling (using sketches, blueprints or pictures as a guide)
-Texturing (from scratch in Photoshop or by baking a high detail model onto the low poly mesh.)
-Graphic Design (characters, interfaces, logos, etc)
Then I might a good choice. I am easy going and being an architect by trade (got my degree in 2005) I’m used to respecting deadlines.
I have also worked on level and game design for several games from different genres like racing, beat’em ups, minigame compilations, platformers and puzzle games. There are images and more details on these projects in the portfolio section.
I am comfortable working with 3D Studio MAX, Zbrush, Photoshop and Unity. If you want to know more about my workflow or see wires done by me, don’t hesitate to contact me.