Game Designer & Producer
CREATOR OF LEGENDARY “THE WITCHER” RPG GAME, SOLD OVER THE WORLD IN 8 MILLION COPIES, NOW GOING ON NETFLIX, AND “GET EVEN” NEXT-GEN FPS SHOOTER, ALONG WITH 70+ MORE GAMES!
Experienced and creative, with a strong games, story creation and production management background – over 18 years in the business (more about: gamesdesigner.eu)
In “The Witcher” project I was responsible for scenario and level design, cut-scenes directions and dialogues design for this highly awarded AAA title (winner of more than 100 professional prizes). I’ve also worked very closely with graphic and motions artist to prepare most realistic cut-scenes.
Selected project responsibilities:
Preparing full game documentation, including design.doc, advanced concepts, sketches, user manual, dialogues (player vs. NPC, NPC vs. NPC):
Designing NPC actions like movement, combat, dialogues, spawn/despawn points (including detailed action triggers);
Level design (missions, storyline, traps, enemies, neutral beings i.e. animals, environmental sounds placements etc.)
Additional features design (items, dungeons and buildings plans, environment effects like rain/fire, weather effects etc.)
Dialogues and dialogue choices algorithms (choice of selected dialogue during conversation with NPCs leading player to different plots)
General plot script preparation